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More about the PanzerDachshund Wargame Engine...

More 3-D on the Horizon    2006-11-02 [12:31:00]
The game engine has been toying with 3d for some time now, and Soul Brawler and a fan-fict of Land of the Lost are in the works. Everyone in the LOTL group is can't wait to run around the Lost City!

Our first 3D Action Console Game    2006-09-07 [08:52:00]
We are in the process of acquiring the Nintendo Wii Development kit to port our PC game, to be discussed shortly. We intend to release of both platforms. Very exciting times!

The Best Site for Weather Data    2006-09-01 [14:22:00]


Possible Great News    2006-07-21 [08:46:00]
Brew 21 (currently under beer garden game section) and several competitive flash games are going to become plug-ins for a popular instant messenger. More details to come...

Trying to obtain the Nintendo DS dev kit    2006-06-29 [07:59:00]
This is a hefty cost, and we are deciding if it will be worth it. Regardless, the transition to J2EE for mobile gaming is defeinitely in the works. As soon as agreements are more solidified with the publishers, we can post more about the games.

Conversion almost complete    2006-06-05 [17:04:04]
We are nearly done the conversion to Java for at least one of the projects. Also, a movie is in the works. More details to come.

Weekly Newsletter    2006-04-24 [11:57:00]
The NUsoft newsletter will keep you updated regarding progress of the currently planned games, as well as hypothetical games for later in the year. We rely on our fans for advice on whether or not an idea is popular or even feasable.

Most likely, later today the sign-up page will be activated.
Jeff

Getting closer to beta testing for EA    2006-04-23 [10:22:00]
Empire Africa's artificial intelligence is definitely coming together. We are utilizing a two-layered approach to what is called "influence mapping" whereby the grid of the positions of units are scanned through multiple passes and assigned values. What you end up with is a three-dimensional surface that looks alot like terrain and the slope (first derivative of the equation) guides the computer-controlled units to their destination.

Bread crumbs are currently being used for resource hexes that are neutral. The hold up is how to handle the native populations' separate regional maps.

Individual Pages    2006-04-04 [10:48:00]
We have now added indiviual pages for each of the projects.

©Copyright MMVI Negative Utopia Software LLC. All Rights Reserved. Established in 1998.
Not responsible for content of external sites.
All games designed to be easily used on Tablet PC's and UMPC (Ultra Mobile PC's).



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